I've finally gotten around to uv mapping some of my models. So far I've mapped the sword and the shield. I think that the shield, sword and belt are the easiest ones to uv map, the others should probably be a challenge to map good, but shouldn't take too long.
If you look at the timeline in my proposal you will notice that I am about a week behind. I was supposed to start the texturing earlier in the week but I am still finishing up the UV mapping. I do not see this as an immediate problem because the timeline is pretty lenient. In the timeline I believe I gave myself to much time for both UV mapping and texturing, the reason I am behind is that I've had a lot of other projects taking my time lately. I think that once things level out after next week I will be able to spend most of my time working on this project and be able to catch myself up.
Here is the UV maps I have finished so far.
There is a lot of wasted space but with props like this sometimes there is not enough surface area to make filling the whole space an efficient way of doing it. For example the sword blade is too long to make any bigger on the sheet, therefore I would want to keep all the other parts roughly the same size to keep the level of detail the same throughout the whole sword.
There will probably be some final editing done to these maps before I move onto texturing like on the shield for example, I can make the shield front and back bigger to extend to the top of the sheet. These are just small changes that could end up creating much higher quality work.
Tuesday, 21 February 2012
Sword and Belt
I've had these models done for a little while now but I haven't had the time to put them up here. Now I have the time though, so here they are.
Wednesday, 8 February 2012
Sandal Model
I have finished the sandal model and I decided to base it off the gladiator sandals except I added extra shin armor to make it more protective. Overall this model wasn't very hard to make and I really enjoyed doing it, I think it turned out quite good. Once there are textures on it it will look really good.
Tuesday, 7 February 2012
Timeline Checkup
Recently finding time to work on this project has been hard due to other projects that need attention. Luckily I haven't fallen too far behind. By February 13th I am supposed to have the modeling and UV mapping done. Currently I have four out of six models done and no UV mapping, but UV mapping shouldn't take nearly as long as the modeling has. If I work only on this project until the 13th I should be able to finish in time for that milestone. Recently I finished modeling the sandals and I should have pictures up of them tomorrow. I also figure that texturing shouldn't take as long as I have given for it, so that should give me some buffer room encase I fall behind.
Wednesday, 1 February 2012
Breastplate Model
This is the model of the breastplate of righteousness so far. It is not completely finished but it is close. I plan on creating a cape hanging from it and then applying ncloth to it to make it react like a real cape would. I will have to learn ncloth more because I will have to make the top part of the cape stay connected to the armor while the other part hangs down and reacts to wind and movement etc. These are things I have not yet learned with ncloth, but Alicia is doing a demo on it soon so I might be able to figure it out then.
The main problem I think that I am going to have is the UV mapping because the models are getting fairly complex so it's going to be hard to create an efficient UV map.
The main problem I think that I am going to have is the UV mapping because the models are getting fairly complex so it's going to be hard to create an efficient UV map.
Shield Model
Here is the model I made for the shield of faith. If you look at my earlier post you will be able to tell which one I picked to model out of the concepts.
I haven't UV mapped any of the models yet. I plan on finishing all of the models then UV mapping them.
I haven't UV mapped any of the models yet. I plan on finishing all of the models then UV mapping them.
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