Since I have a good idea of what I want the helmet to look like I have started to modeling it. I didn't import a drawing of a top and side view, I decided to just go for it without guidelines, which is probably a bad idea most of the time, but this time it worked out fine and turned out pretty good.
I might add a bit more detail but not too much or else the UV mapping will be killer to do. I plan to keep everything at game level polys, after all, I'm focusing on the texturing so I don't want to spend too much extra time creating super realistic high poly models.
Monday, 23 January 2012
Concepts and Design
For this semester in Self-Directed I plan to focus on texturing and mapping, so most of my work is going to be focused in Photoshop. What I am going to be texturing is a suit of armor, but not just any suit of armor, I'm creating all the parts of the metaphorical armor of God that's described in Ephesians 6:10-18 in the Bible. There are six parts, the helmet of salvation, the breastplate of righteousness, the shield faith, the belt of truth, the sandals fitted with the readiness that comes with the gospel of peace, and the sword of the Spirit. I am going to model each part to the best of my ability and create the best possible textures I can for them.
So far I have drawn up some concepts of what the armor parts are going to look like.
Check them out.
Breastplate Concept
Chosen armor parts together
So far I have drawn up some concepts of what the armor parts are going to look like.
Check them out.
Helmet Concepts
Shield Concepts
Breastplate Concept
Chosen armor parts together
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